Take for example the object physics, this is ovetly obvious in Bethesda games because all of the clutter items on tables are all named inventory items that can be interacted with and put in your inventory, you notice these items because when you hover the crosshairs over it it brings up a tool tip prompt saying what the item is, what its value is ect, but out side of these items the environmental interaction is limited, you can't move crates and there is no destructible environments or anything like that. If you actually look at a lot of modern games you may realise a lot of games actually do the things that you think only the creation engine is capable of, you are just not noticing it because it is not as overtly noticeable as it is in Bethesda games. Nah I am pretty sure most of the most popular modern engines can do what the creation does and I am pretty sure they could do it more efficiently as well.
#GAMEBRYO ENGINE TEXTURE FULL#
Very few games come close to the level of detail and interaction/immersion with full physics on all objects. I'll add pictures later and if I get some time, a quickly hacked together version of NIFTools for Bully.Originally posted by vonbleak:I actually like the Creation engine jank and all - Very few engines can actually do what it does despite its flaws. If the game crashes, make sure you deleted the NiPixelData as Bully doesn't like it being there. If not, check other textures with names like it. Rename the file back to the NFT extension.Īnd that's it. Go to File > Save As or just hit Ctrl + S and save it.ġ0. Right click on it, go to Block and then click on Remove.ĩ. When you imported your new texture, NIFTools may have created a new line called "NiPixelData". In NIFTools, right click on the texture again, go to Texture and then click Embed.Ĩ. If asked for settings, keep the default ones and click OK.ħ. For this tutorial, I'm using Paint.NET.Ħ. Open up the exported TGA file in a image editor that can edit TGA files. Right click on the texture in the list, go to Texture and then click Export.ĥ. Double click the file to open it up in NIFTools.Ĥ.
![gamebryo engine texture gamebryo engine texture](https://i.ytimg.com/vi/9RjV-D2gtUo/maxresdefault.jpg)
Find the texture file (TXD/NFT) you wish to edit.ģ. This means that if you rename the NFT to a NIF, GameBryo programs such as NIFTools will open the file with no problem.ġ. However, the only difference between a NIF and a NFT is the file extension. Since the GameBryo tools out there don't know what a NFT file is, it refuses to open it. Instead of combining them into one NIF, Mad Doc named the models to NIF and the texture files to NFT. On the other hand, RenderWare stores it's models and textures in two different files. Typically GameBryo has both the model and the respective texture in the same file called a Net Immerse (the former name of the GameBryo engine) File, or NIF for short.
![gamebryo engine texture gamebryo engine texture](https://www.techpowerup.com/img/KTiizfXvgKdwxLMi.jpg)
When Mad Doc ported the game from the RenderWare engine to GameBryo, they cut some corners. This is due to the fact that EA bought RenderWare and left the version for the now current-generation consoles in a very bad state (this had a big impact on Crackdown and the developers of it had to even hack the tools for RenderWare to get them working properly). An image editing program that can handle TGA images, such as Paint.NETīully: SE on the Wii, PC, and Xbox 360 use a customized version of the GameBryo engine instead of RenderWare.
![gamebryo engine texture gamebryo engine texture](https://image.slidesharecdn.com/gamebryo3-141016015052-conversion-gate01/85/gamebryo-lightspeedenglish-12-320.jpg)
Replacing/editing textures in Bully SE Requirements: